![]() I can now send out a sonar chirp when near fish to attract them and charge up my ability to boost forward while swimming, the capacity for which increases as the game progresses. I hadn't played the game since E3, but it's easy to simply pick up the controller and swim around. The first thing that strikes me is how natural it feels to move through the water and among the sea life. The studio has subtly refined parts of the experience to make it more inviting while also deepening the mysteries at its heart. Our recent hands-on with the latest build of the game, however, is just as intriguing of an introduction to its aquatic world. When I first played Abzû almost a year ago, I was introduced to its concept and acclimated to moving underwater in the general ecosystem that developer Giant Squid had created.
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